
Julian
Pay-to-survive button clicker. Imagine the original Frostpunk but you eventually have to spend money in order to afford materials for essential structures. The "choices" are less about which laws to make or which technology path to take and more about whether or not you want to drop another 1.99 to buy a needed tool that's almost never available outside of the store. Devs, why can't you just sell a normal game? You might not make as much money, but at least you'll have your players' respect.
16 people found this review helpful

Chris Dille
Typical mobile game with a quick start, too many bottlenecks past the first sprint, and pervasive microtransactions to bleed your wallet past that. I upgraded my warehouse several times because it's one of the worst limitations, only to have the regular upgrade not increase the slots like it said it should. Pointless. At least it has a neat aesthetic... but then again, if you're looking for a Frostpunk experience, just play Frostpunk. Your money will be better spent.
56 people found this review helpful
We are sorry we failed to impress you. We will try harder next time. Until then, we hope you give us another chance and keep playing our game, because we must game on!

EB Snowdon
New game category, pay to survive. Really pushes some of the typical game pain points to the extreme. Inventory space is tiny. The number of things you need keeps growing for approvals, expeditions, and more. Expanding the warehouse takes special items found in the store for real money, but pretty much never show up in the random junk in player trades. Inventory management can be an okay game mechanic if you don't always have to buy it, but even then, it tends to drag the fun out of everything.
10 people found this review helpful
We are sad to hear you're not enjoying our game as much as we'd like you to! We still appreciate the time you took to leave us a review. We will try harder to create a better and more enjoyable gaming experience!